//==============================================================================
// baboon_anim.txt
//==============================================================================

//==============================================================================
define Effect
{
   set hotspot
   {
      version
      {
         Visualparticle SFX E Pharoah Animal Conversion
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_boredA
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_deathA
				connect hitpointbar SetGlow hotspot
                                                        connect TopOfHead blood hotspot
         }                                             
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_idleA
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_idleA
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot				
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_walkA
				connect hitpointbar SetGlow hotspot
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_attackA
				connect hitpointbar SetGlow hotspot
            Tag Attack 0.4 true
            Tag GenericSound 0.01 true
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal baboon_FlailA
                                Connect TopOfHead Blood hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}
